May 05, 2006, 05:02 AM // 05:02
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#41
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Really old wise Chinese man say:
HEY! Lots of new players in Guild Wars now, with the introduction of Factions, a completely stand alone chapter and game. New Chapter, New Game = New Player base. We are just seeing a big influx of "noobs" that we havent seen in a while, so lets all take a big breath, wait for the "noobs" to learn more about the game, THEN it will all balance out again. It isnt just Assasins, its just that they are the most easily noticed "noobish" bunch...
(ok, it wasn't worded right to sound like an old Chinese man eh? Boohoo. lol)
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May 05, 2006, 05:06 AM // 05:06
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#42
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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Quote:
Originally Posted by GloryFox
Listen carefully:
I don’t know about the other Monk players but I’m to the point of a Monk revolt against Assassins. The amount of energy spent can be of better use elsewhere ( like on a W/Mo). Don’t get me wrong I have one assassin and I like the class. However an assassin is not a Tank! Please stop playing Assassins, as Tanks, don’t go toe to toe.
Use skills that get you in and out fast. Teleport back to the Monk for safety when in danger everyone will appreciate it, even the monk who keeps you alive (or tries). Use Shadow Refuge to escape when you’re damaged or something else, be creative.
/signed
One pissed off Healer
PS:
If you have a creative idea for PvE defense Assassin Builds please post em so us Monks won't start a revolt.
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i'm with you, i have to pump like 30 energy in keeping one assasin alive, it just keeps draining my energy away and then i just have to stop seeing that i've already wasted so much energy on them!
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May 05, 2006, 05:07 AM // 05:07
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#43
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Frost Gate Guardian
Join Date: Nov 2005
Location: Midgar - Sector 7
Guild: Star Scar Reunion [VII]
Profession: N/Me
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Yeah I see your point but you can complain all you want but the real and most effective way of making them realize they arent tanks is letting them die.
When they are dead on the ground they will have time to thinkn about how they just got owned like a mesmer with an axe. (which is what assassins are if you think about it)
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May 05, 2006, 05:13 AM // 05:13
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#44
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Ascalonian Squire
Join Date: Apr 2006
Profession: Mo/R
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Quote:
Originally Posted by Vana The Everyoung
Such a good post! Helped the discussion move forward : b how about some positive suggestions as to ways to help the new class improve.
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Vana,
Same could be said about your post. At least I was giving some damn good advice. Don’t group with that guy he probably cant heal and he will just bitch, much like he was in his post. If you bothered to read my post you would know there was feedback and suggestions, you just wanted to flame someone. so here’s some advice for you.
Take your hard drive and A. Drop it in the garbage. or B. beat yourself in the head with it. Either way it would be serving a better purpose. You need to respect people’s opinions instead of judging them because it wasn’t "positive" enough for you. I’m sure more people would post and give feedback if there wasn’t a forum troll like you hanging off the balls of a whiny monk, sarcastically flaming others for their thoughts. Shut up or uninstall I say
Assassins, like many other classes, take damage, which requires healing. If you can’t understand that process, then why are you a monk? Give him a guardian before he goes in. or use aegis, life sheath, MoP, healing hands, etc. dude there are a million ways to heal a assassin even if they suck.
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May 05, 2006, 05:14 AM // 05:14
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#45
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Academy Page
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I kinda agree, most assasins play like tank. This takes up a lot of energy from the monk. Assasins are not tanks and will never be.
IMO assasins aren't that usefull (this doesn't mean i wont accept them in parties) at the time beeing. There aint any good builds yet. At first i thought they would be great in pvp as "monk-killers" but seeing how weak they are against counter attacks i'm having second thoughts about this. Monks are often very well protected in GVG and PVP, and an assasin is with the current builds always a gonner against good rangers or warriors. Now they are just like ele's doing massive damage but dying a lot faster than the average ele meaning more work for the monk.
I'm not gonna sign at the moment. I wanna see if anyone can come up with some more stabil assasin builds.
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May 05, 2006, 05:22 AM // 05:22
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#46
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Academy Page
Join Date: May 2005
Guild: Ashes of Humanity [ASH]
Profession: W/E
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Big question, why is everyone referring to Assassins as having caster like armor? Their max armor is 70, which is the same as the Ranger. Caster armor is 60, so stop saying Assassins are as weak in melee as Casters, they're really as weak as a Ranger wanting to go melee Remember in Prophecies those rare Rangers that would be a R/W with Swords or Axes and rush into melee? Were they a pain to heal? It's pretty much the same deal.
I agree with most, people will either start learning how to use assassins, or they'll just stop playing them, but everyone yelling at them, calling them 'noobs' (I hate that term with a passion), or telling them what to do instead of making casual suggestions isn't helping. If you want to help assassins, just suggest other play styles.
Also, the whole thing between noob and newb...Noob I take it is an insult towards people that a bunch of young players use, though some older players use it too. Newb should be used for players who are indeed new to the game, but are eager to learn how to play a profession correctly, you know? Just don't start flinging the term noob around, it's getting a bit overused. Earlier today, had a w/mo trying to lead us around a mission (the long way), and then called the rest of us noobs when we didn't bother following him. He died, and said, "Hah, noobs, I'll laugh when you all die." ... but we didn't die, we completed the mission. ^_^
Anyway, that's my two cents...sorry it was a book.
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May 05, 2006, 05:30 AM // 05:30
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#47
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Krytan Explorer
Join Date: Feb 2006
Location: ny
Guild: Iyanden Wraithguard
Profession: Mo/Me
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lol well ima monk and all i did was grab a guildy and went through the whole game with hench i think we pugged 1 mission and that was it id rather heal hench then some nuggah that doesn t listen to critizism. i have seen some nice n/w and e/w b4 but it takes the right peep to play a tank as a non warrior first pro but ppl will never stop u will see them all over psssst they think there playin wow lol
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May 05, 2006, 05:36 AM // 05:36
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#48
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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What many don't understand is that an assassin is not a tank, it's an ASSASSIN! You know, those that attack/kill and flee..? Here's what all assassins should do.. Follow a warrior into the fight, pull off your combo, then get the hell out of there to regen health, energy. Rinse and repeat. Oh, and Viper's Defense is sooo much fun to use.. Way of Perfection is okay too.
I can understand your pain. But don't think the people playing the assassin don't feel bad.
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May 05, 2006, 06:06 AM // 06:06
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#50
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Krytan Explorer
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If, as an assassin, I am draining the monk disproportionally more than others, I would actually appreciate if the monk would let me die, that I might learn and improve. As it is, I do pretty well. I've never seen a monk I was with get upset, so either I'm good at it, or they're just not saying anything. I wouldn't want to be a burden.
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May 05, 2006, 06:18 AM // 06:18
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#51
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by Matsumi
The ones I've played with, I just throw vigorous spirit on them and maybe heal them once or twice during a battle. But I've been playing with them in prophecies, so, not sure what it's like in factions.
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Vig Spirit, yes. What I've been using also.
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May 05, 2006, 06:22 AM // 06:22
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#52
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Niare
Big question, why is everyone referring to Assassins as having caster like armor? Their max armor is 70, which is the same as the Ranger. Caster armor is 60, so stop saying Assassins are as weak in melee as Casters, they're really as weak as a Ranger wanting to go melee Remember in Prophecies those rare Rangers that would be a R/W with Swords or Axes and rush into melee? Were they a pain to heal? It's pretty much the same deal.
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Yes, assasins are just like R/W evasion tanks, only....minus the evasion.
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May 05, 2006, 06:54 AM // 06:54
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#53
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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I was wondering when a thread like this was going to popup. I feel there is so much hate and misunderstanding going on in this thread at the moment.
Really people should relax and try to remember how badly ALL classes used to be played in Chapter 1... yes Wammo are a given example.
But...
I've seen my fair share of rubbish monks who don't heal, ranger who can't trap, necros who don't bring the right skills... ect ect..
With my Assassin I've found it's too easy to get carried away during the hate of battle and end up getting killed!
I feel the assassin is a very diffcult class to get use to, there is really nothing else like it in the game. Which is why people keep using them in the wrong mindset.
Sins are all about, in fast, lots of damage dealing, out fast, heal and repeat. If done correctly they will cripple any other teams casters, monks or other softies and get out to heal themselves WITHOUT the need for a monk to cover them.
This is why I use a Assassin/Ranger, its all about Apply Posion, teleport in DURING battle (Not at the start of one), slash slash, add bleeding and deep wound, teleport out.
Ranger defensive stances do wonders for the Assassin.
Please stop this pointless hate, I'm not liking the fact people are unwilling to give assassins a chance, not all of them are bad, a lot of them are however.
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May 05, 2006, 07:01 AM // 07:01
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#54
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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One guy told me he was a "stance assassin".
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May 05, 2006, 07:05 AM // 07:05
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#55
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Griff Mon
One guy told me he was a "stance assassin".
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Meaning what? I'm not sure why you even posted this. What is the point your trying to make.
I once meet someone who was a E/W... they still kicked a bit of ass.
I sense far to much flaming and blined hate in this tread.
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May 05, 2006, 08:11 AM // 08:11
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#56
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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I’ve played a monk more or less exclusively for the past 7 months. He’s having a rest at the moment as I bring through a new Ritulist and Ranger. As a result I have not had the pleasure to team up with an Assassin.
It’s far too early to be generalising about an entire profession. In the past I have had the misfortune to be teamed with some really awful monks.
Maybe us monks also need to look at our builds to complement the classes.
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May 05, 2006, 08:18 AM // 08:18
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#57
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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One of two things will occur.
First, and most likely, there is an as yet unknown exploit and the assassin will be be the most sought after class until the nerf. It will take a little time, maybe a few more weeks, but it will most likely be there. If we are unlucky it will take the time that it took for a 55 monk to surface (until that was well known what would anyone have thought of a monk trying to tank much of anything?). I would guess a shorter amount of time as the assassin needs to be in melee range and the monk didn't.
Second is that Anet went overboard with preventing an exploit and the assassin will get a boost and then be the new BoTM.
I would even say the same with a ritualist. It's new and has had none of the attacks and balances that the rest of the classes have had. Not to mention what others have said - give us time to learn the class.
I play almost entirely henchies. For the first few days I died *a lot*. And I mean 60% dp for a single quest, let alone finish any mission. By now, I don't die very often - not much more often than any other profession. A single henchie healer can keep me alive for most cases and I can complete most quests/mission with little trouble, though I still find an "Oh crap - I didn't think about that" moment. It's been, what, a week or so? I rather suspect that if the henchie can keep me and a team alive that you would like to think that you can - and if you can't then you have little business telling us that play assassins that we suck.
Of course, you can still go prima donna on us and refuse to heal any profession you don't like regardless. That's your choice. But I rather suspect that will be about as stereo-typical of monks as your complaints about assassins or wammos are. Your choice, your game, do what makes you have fun. At least some of us didn't demand Assassins be perfect out the door, given that you must have been any game must be *really* irritating.
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May 05, 2006, 08:18 AM // 08:18
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#58
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Lion's Arch Merchant
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You shouldnt be aggroing mobs that big that an assasin takes so much damage. If the mob is a decent size an assasin takes down stuff quick enough that its worth having them.
Lots of great skills that prevent most damage anyway though, you dont need to run in and out.
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May 05, 2006, 08:55 AM // 08:55
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#59
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Fitz Rinley
Any touch combat character must tank. Don't believe me - ask a touch necro. I know a couple. Ask a Mes with Illusionary Weapon build if they don't tank. My monk runs Heal 16, Divine 13 just for when my friends want to tank these classes. Because the assassin build is inadequately armored for their style of fighting they are going to suffer likewise.
Also, the level of play matters. I play all 8 classes. Even though I manage 8 hours a day playing, I am still a casual player. My assassin has yet to get any shadow art that will help her escape. (She may not until Mid-July now that ANet has frozen my account until NC Soft bothers with production.) If I were playing her right now you would be bitching about her not teleporting back to where ever you are. That is not always possible. One must have the skills. One must not be blocked by twigs, rocks, ghosts, and peasants.
Fitz
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Im sorry, but by making this post you have proved that you really havent got a clue what the assasin is about
Think IW Mes, Touch Necro, and Standard warrior must all stay in Sustained Combat. they have to keep in the combat to keep doing damage
The assassins whole strength is to pop in, do a crap load of damage to one Squishy target and get out. ive faced them with my SS necro in the RA, they can take down a caster in no time at all. one theyve pulled off theyre combo and most likely finished the target monk/ele/necro/mesmer off? they pop back out again.
in short the assassin the the Ultimate anti caster class.
If the assassin is trying to tank and stay in sustained combat, the player is at fault, if anybody is comparing them to a tank, then they are at fault
oh, and 8 hours a day is *Not* Casual play hours
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May 05, 2006, 09:51 AM // 09:51
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#60
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Funny seeing some people saying 'this' and 'that' skill are must for Assassin, if one really took those that are said, even a 12 slot skillbar isn't enough, let people make their own builds, isn't that the idea of GW anyways.
I haven't bumped up to painful assassins on my monk yet atleast, and don't think I've caused any pain to monks on my assassion, usually on full-team-wipeout (so what, I like PUGs :P) my 'sin is the last one standing.
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